Kamis, 29 April 2010

Combination Of Jutsu Fire, Thunder, Earth, Wind, Water

FROZEN ZERO : negative all opponent buff, cast to prevent any buff such heal, combustion, flexible. 3 turn
Damage : 300 chakra : 300 cp
Animation: summon a giant walrus with giant fang to attack opponent

DEEP FREEZE : freeze / stun enemy 2 turn , any damage break the effect but increase the damage by 35%
Damage : 250 chakra : 300 cp
Animation: cover opponent with glacier

FROZEN BITE : cast mist to prevent caster from any negative effect 100% imune to any status ailment, 3 turn
Damage : 270 chakra : 300 cp
Animation: summon a polar bear that casting mist

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THUNDER+WATER :CRYSTAL
Ninja that capable in chakra manipulation

CHAKRA CRYSTAL : crystalize chakra to nullifies all chakra use for 3 Turn, target self
Damage : n/a chakra : 300 cp
Animation : create a crystal then inject to caster body

CRYSTAL KUNAI : attack with kunai that made from crystal opponent can't charge chakra 3 turn
Damage : 300 chakra : 300 cp
Animation : attack with giant crystal kunai

CRYSTAL STAB : double chakra use in jutsu for opponent, 2 turn
Damage : 230 chakra : 300 cp
Animation : cast five floating crystal then stabbing opponent

or

CHAKRA MANIPULATION : convert damage to chakra, damage deal will replenish caster chakra
Damage : n/a chakra : 100cp
Animation : cristal that floating infront of caster
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EARTH+WATER : WOOD
A ninja that blend it self with nature

Jutsu:

Mokuton Kekkai : restriction 3 turn
damage : 250 chakra : 300 cp
Animation : like shin kekkai

Mokuton Protection : protection 20 % 4 turn
damage : n/a chakra : 100 cp
Animation : like Shin animation

Mokuton Seed : plant seed that later will become a Moguton Creature assisting your attack need 3 turn before it created
damage : n/a chakra : 300 cp
Animation : a seed that later become an insect

or

Camuflage : opponent can't see our ninja, opponent accuracy -50%, gone only when it's get hit.
Damage : n/a chakra : 350 cp
Animation : like the predator movie

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FIRE+EARTH : CLAY / BOMBER
Ninja that bombarding it's opponent with explosion

HEAT BOMB : burn opponent till it become ash, burn 4%, 4 turn
Damage : 270 chakra : 300 cp
Animation : Opening a scrool then unseal the bomb inside, take the bomb at each hand then throw to opponent.

HIDDEN INTENTION : Plant bomb to opponent body and detonate later, can be accumulate, very deadly weapon.
Damage, 20% opponent hp per one bomb. It's mean plant 2 bomb equal to 40 % opponent hp.
Damage : n/a chakra: 300cp
Animation : move to opponent back then plan a sticky clay bomb

SUICIDE BOMB : A risky jutsu that will sacrifice 25 % of caster HP, but will detonate planted bomb in opponent body.
Damage : 250 chakra : 300 cp
Animaton : perform heat bomb then move closely to opponent, after that give the opponent a hug of death.

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FIRE+THUNDER : RAGE
The stronggest assaulter ninja

Sharinggan : boost body strenght and spot opponent weak spot, combustion + consentration at same time for 2 turn
damage : n/a chakra : 200 cp
Animation : two big eyeball with sharinggan pattern

Mangyoku Sharinggan : an ilusion that cause sleep for 3 turn but damage the opponent, damage 5% opponent hp
damage : 5% hp 3 turn chakra : 300 cp
Animation : like itachi, crow surround victim then Anbu dude stabbing him with sword

Moon Sharinggan : extreme ilusion that manipulate time and space, trapping opponent for 2 turn, opponent can't use any jutsu. Opponent dodge reduced 100%. perfect time to execute your victim.
damage : 300 cahkra :300 cp
Animation : Moon with Madara Itachi sharinggan pattern
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FIRE+WIND : BLAZE
Ninja with Enhanced Fire Power

KUNAI EX : The Famous Kunai Formation with burning side effect, burn 3% for 2 turn
Damage : 388, burn 3 turn chakra : 330 cp
Animation : perform wind storm like jutsu then raiding enemy with quadruple kunai formation

BURNING INSIDE : Burn self to make more powerfull combustion, increase all damage 55% 2 turn. But caster
lose HP 7% per turn until it's fade away.
Damage : n/a chakra : 100 cp
Animation : burn self with fire, similar look with Dragon Ball Super Saiyan.

FIRE FURIOUS : Enhanced version Blade of Wind, attack twice. first attack to make opponent bleeding, the second strike is the real strike. Increase all damage 20% 3 turn
Damage : (1) 120 bleeding 3 turn, (2) 210 chakra : 260 cp
Animation : first strike is like wind cutter like animation, then get back while shooting fireball

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FIRE+WATER: BOIL
Ninja that like too cook his victim

HEALER OF HELL : healing while combusting at the same time, heal 500 + Combustion increase damage 40%
for 2 turn.
Damage : n/a chakra: 440 cp
Animation : like healing moves, but the bubble turn from blue to red with many small bubble.

BOILING POINT : cook enemy with hot boiled oil, burn 3% for 4 turn
Damage : 270, burn 3% 4 turn chakra : 350 cp
Animation : a flood of boiled oil

ETERNAL FLAME : burn enemy damage 3% of HP for every turn, fade only with charging chakra
Damage : 230, burn 3% damage chakra : 330 CP
Animation : oil come from ground then burn opponent
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THUNDER+EARTH
Master of stunning

coming soon

coming soon

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THUNDER+WIND : STORM / AURA
Ninja that have high accuray and high critical

FLASH AURA : brighten surround, to remove shadow that ninja use as coverage, accuracy + 70%, 3 turn
Damage : n/a chakra : 100 cp
Animation : a flare that like the military use in night fight.

CHIDORI : release a charged ray that have high criticall chance, need 2 turn to charge, select again to release.
crictical chance 70%.
Damage : 360 chakra : 350 cp
Animation : like kakashi, bring hand down like turn, then raise hand above head caster thunder then struck by lightning

coming soon

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WIND+EARTH : SAND
Ninja that master in defense

DESERT STORM : feel the cruel of desert, stun 2 turn ( this will change the earth strangle ). A large amount of sand storm that will buried the victim.
Damage : 270 chakra : 330 cp

SAND BURST : Attack that will hurt opponent eye, blind 70% 1 turn.
Damage : 330 chakra : 350 cp

SAND SHELL : cover self with ball made from sand, reduce damage by 50% 3 turn
Damage : n/a chakra : 100 cp

or

BURIAL GROUND : transform self to sand, make caster safe from any harm, 2 turn. Absorb chakra from the ground
fill chakra 10% 2 turn.
Damage : n/a chakra : 150 cp

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